This course teaches you battle-tested design patterns every C# developer should know โ€” from Creational to Structural to Behavioral patterns.
We use practical C# examples with modern .NET features to show when and how to apply each pattern effectively.
By the end of the course, you’ll have a solid toolkit of proven solutions to common software design challenges you face daily.

Resources

๐Ÿ‘ฉโ€๐Ÿ’ป Source Code

If you are stuck, you can refer the final source code, available at GitHub Repository

Prerequisites

To follow along comfortably, you’re expected to have:

  1. A compatible IDE such as Visual Studio 2026 (recommended), JetBrains Rider, or VS Code with the C# Dev Kit extension
  2. Working knowledge of C# and object-oriented programming fundamentals
  3. Basic understanding of interfaces, inheritance, and polymorphism in C#
flowchart LR
    root((Design Patterns))
    
    creational[๐Ÿ—๏ธ Creational Patterns]
    structural[๐Ÿ”ง Structural Patterns]
    behavioral[๐ŸŽญ Behavioral Patterns]
    
    singleton[๐Ÿ”’ Singleton]
    factory[๐Ÿญ Factory Method ๐Ÿšง]
    builder[๐Ÿงฑ Builder ๐Ÿšง]
    abstract-factory[๐Ÿข Abstract Factory ๐Ÿšง]
    prototype[๐Ÿ‘ Prototype ๐Ÿšง]
    
    decorator[๐ŸŽ Decorator ๐Ÿšง]
    adapter[๐Ÿ”Œ Adapter ๐Ÿšง]
    facade[๐Ÿ›๏ธ Facade ๐Ÿšง]
    proxy[๐Ÿšช Proxy ๐Ÿšง]
    composite[๐ŸŒณ Composite ๐Ÿšง]
    bridge[๐ŸŒ‰ Bridge ๐Ÿšง]
    flyweight[๐Ÿชถ Flyweight ๐Ÿšง]
    
    strategy[๐ŸŽฏ Strategy ๐Ÿšง]
    observer[๐Ÿ‘๏ธ Observer ๐Ÿšง]
    command[๐Ÿ“‹ Command ๐Ÿšง]
    template[๐Ÿ“ Template Method ๐Ÿšง]
    state[๐Ÿ”„ State ๐Ÿšง]
    chain[โ›“๏ธ Chain of Responsibility ๐Ÿšง]
    iterator[๐Ÿ” Iterator ๐Ÿšง]
    mediator[๐Ÿค Mediator ๐Ÿšง]
    visitor[๐Ÿšถ Visitor ๐Ÿšง]
    memento[๐Ÿ’พ Memento ๐Ÿšง]
    interpreter[๐Ÿ“– Interpreter ๐Ÿšง]
    
    root --> creational
    root --> structural
    root --> behavioral
    
    creational --> singleton
    creational --> factory
    creational --> builder
    creational --> abstract-factory
    creational --> prototype
    
    structural --> decorator
    structural --> adapter
    structural --> facade
    structural --> proxy
    structural --> composite
    structural --> bridge
    structural --> flyweight
    
    behavioral --> strategy
    behavioral --> observer
    behavioral --> command
    behavioral --> template
    behavioral --> state
    behavioral --> chain
    behavioral --> iterator
    behavioral --> mediator
    behavioral --> visitor
    behavioral --> memento
    behavioral --> interpreter

    click creational "/courses/design-patterns/creational" "Go to Creational"
    click structural "/courses/design-patterns/structural" "Go to Structural"
    click behavioral "/courses/design-patterns/behavioral" "Go to Behavioral"

    click singleton "/courses/design-patterns/creational/singleton/" "Go to Singleton Pattern"
    %% click factory "/courses/design-patterns/creational/factory-method/" "Go to Factory Method Pattern"
    %% click builder "/courses/design-patterns/creational/builder/" "Go to Builder Pattern"
    %% click abstract-factory "/courses/design-patterns/creational/abstract-factory/" "Go to Abstract Factory Pattern"
    %% click prototype "/courses/design-patterns/creational/prototype/" "Go to Prototype Pattern"
    
    %% click decorator "/courses/design-patterns/structural/decorator/" "Go to Decorator Pattern"
    %% click adapter "/courses/design-patterns/structural/adapter/" "Go to Adapter Pattern"
    %% click facade "/courses/design-patterns/structural/facade/" "Go to Facade Pattern"
    %% click proxy "/courses/design-patterns/structural/proxy/" "Go to Proxy Pattern"
    %% click composite "/courses/design-patterns/structural/composite/" "Go to Composite Pattern"
    %% click bridge "/courses/design-patterns/structural/bridge/" "Go to Bridge Pattern"
    %% click flyweight "/courses/design-patterns/structural/flyweight/" "Go to Flyweight Pattern"
    
    %% click strategy "/courses/design-patterns/behavioral/strategy/" "Go to Strategy Pattern"
    %% click observer "/courses/design-patterns/behavioral/observer/" "Go to Observer Pattern"
    %% click command "/courses/design-patterns/behavioral/command/" "Go to Command Pattern"
    %% click template "/courses/design-patterns/behavioral/template-method/" "Go to Template Method Pattern"
    %% click state "/courses/design-patterns/behavioral/state/" "Go to State Pattern"
    %% click chain "/courses/design-patterns/behavioral/chain-of-responsibility/" "Go to Chain of Responsibility Pattern"
    %% click iterator "/courses/design-patterns/behavioral/iterator/" "Go to Iterator Pattern"
    %% click mediator "/courses/design-patterns/behavioral/mediator/" "Go to Mediator Pattern"
    %% click visitor "/courses/design-patterns/behavioral/visitor/" "Go to Visitor Pattern"
    %% click memento "/courses/design-patterns/behavioral/memento/" "Go to Memento Pattern"
    %% click interpreter "/courses/design-patterns/behavioral/interpreter/" "Go to Interpreter Pattern"

What to Expect from This Course

This is a quick reference guide, not an in-depth tutorial. Each pattern includes:

Use this course to refresh your memory before an interview, quickly compare patterns when designing a solution, or grab a reference implementation when you need to apply a pattern in your project.